Tuesday, July 17, 2012

Alternate Alcohol rules for Pathfinder.

While looking through the pathfinder rules I didn't find the rules on drinking right away. (It's in the Drugs and Addiction section in case anyone is wondering.)  So I started to brainstorm rules for how I would design the alcohol system in pathfinder. When I found the official drunkenness rules I decided to post about my system as an alternative to the official rulings. I talked to my GM (I play a Drunken Master archetype from Advanced Players Guide in his campaign, hence why I was looking into this.) about what he thought and modified what I created with his input. The following is the version after taking input from my GM, and is available for any GM to use.


Frequency: every time a drink is consumed where <number of drinks> exceeds your constitution modifier.
save: fortitude dc 10+<Number of drinks>

Every hour the <number of drinks> can be reduced by 1, but can never go below 0 in this manor.

upon fail get Buzzed condition. See below.

If you already have the buzzed condition it gets upgraded to the Drunk condition. See below.

if you fail by 5 or more recieve Sickened condition, if you already have sickened condition it gets upgraded to nauseated condition. If you already have the nauseated condition it gets upgraded to unconscious condition.

the previous conditions last for a number of hours it takes for the <number of drinks> to equal 0.

Cure: allowing the <number of drinks> to reach 0.


+2 temporary bonus to Charisma.
-2 temporary bonus to wisdom.


-2 temporary bonus to dexterity.
+2 temporary bonus to strength.

+2 temporary bonus to Charisma.
-2 temporary bonus to wisdom.

when attempting to move while drunk you must roll an acrobatics dc equal to dc 10 + 1 per 5 feet moved or fall prone.

At GM's descretion you may award characters the following trait if they drink a lot in your campaign. 

Drunken Resistance
this trait allows the player to switch the +2 to charisma with +2 to constitution in the buzzed state. (effectively raising their fortitude by +1)

Thursday, July 5, 2012

New Release: Vuzement Adventures

after months of working on it i'm pleased to introduce Vuzement Adventures. A board game that pits heroes against hordes of goblins. See link above.

The game features:
  • A modular map so you can have different encounters each and every time.
  • Rather then a static character sheet your abilities are drawn from a deck. and what ever you have in your hand is what your character can do.
  • Several scenarios plus more that will be released at a later date for free at Zagix
  • co-op vs player game play.