Hello again,
The last time I posted I announced Steamopolis... my my it has been a while. Since then i have started several projects. there is 3 in particular that i'm currently working on.
1 Chronos: the card game
this is my trick taking game. This game is played over 3 ages(suits). and each age has a different play style. in the age of glory the VP is raised up higher, all of it's abilities are centered around that central theme of bumping up the VP. In the age of corruption this suit has several abilities to pass along negative VP to your opponents. or if there is a rather large VP trick(see glory above) immediatly take that trick at a slight loss of VP. the last age is Misdirection. This age is all about changing the rules and about playing tactically to achieve your goals.
2 Golf Card Game (title yet to be determined)
in this dexterity game you play 9 rounds of golf. but have to be mindful of the hazards that are around the field. the winner has the option of where to place the hole and where the players start then they place the hazards around the course (dining room table) and then must launch the cards towards the goal.
3 Space Card Game (title yet to be determined)
In this game you fight other people with ships. You start of with a hull. and you have to place components around your ship to fight off your opponents ship. each component has it's own HP as well as HP it adds to the integrity of the ship.
Edit: By the time I was done with this post I thought of another. another that I should playtest tomorrow. That one is a fishing card game that plays nothing like Go Fish!
Tuesday, January 22, 2013
Thursday, August 30, 2012
New Release: Steamopolis
What is Steamopolis?
Steamopolis is a Worker Placement/Set collection game. Where you have to build steam engines before any of the resource piles run out of resources. The beginning of the round everyone places their workers secretly on locations on their player sheet then they reveal. there is an NPC character known as the black market. that rolls to determine where they go. the neat thing about the black market is the players can buy from them as well granted the black market has the supplies.
click here to buy.
Here's a letter that has some backstory.
Monday, August 27, 2012
NM Game Jam 2012
Over the weekend was the NM Game Jam. for those of you that don't know it's a 48 hour game development competition. In this competition we made a game that consists of 4 direction based mini games that move the pieces that you choose in the metagame. Here it is:
This time our team consisted of 3 programmers and 2 Artists. Their credits are listed below.
James Archuleta - Programmer
Aarom "Tomrel" Gresham - Programmer
Lupe Marquez - Programmer
Brooks Walch - Art/Music
Heather Burke - Art/Music
This time our team consisted of 3 programmers and 2 Artists. Their credits are listed below.
James Archuleta - Programmer
Aarom "Tomrel" Gresham - Programmer
Lupe Marquez - Programmer
Brooks Walch - Art/Music
Heather Burke - Art/Music
Sunday, August 12, 2012
Steamopolis: All set up
Yesterday I got Steamopolis in the mail. Overall it looks good, there is some minor things that I need to do to it before it gets released.
This First image is the game set up for a 4 player game.
This First image is the game set up for a 4 player game.
The next image is the game from the eyes of a single player's point of view.
Hopefully in the next week or so I can get a how to play video up on youtube.
Saturday, August 4, 2012
Steamopolis Box Art Preview
Just got done with box art for new board game. Really excited about it, and am way ahead of schedule to order my copy by friday.
This game will be released at the end of the month or begining of next.
Tuesday, July 17, 2012
Alternate Alcohol rules for Pathfinder.
While looking through the pathfinder rules I didn't find the rules on drinking right away. (It's in the Drugs and Addiction section in case anyone is wondering.) So I started to brainstorm rules for how I would design the alcohol system in pathfinder. When I found the official drunkenness rules I decided to post about my system as an alternative to the official rulings. I talked to my GM (I play a Drunken Master archetype from Advanced Players Guide in his campaign, hence why I was looking into this.) about what he thought and modified what I created with his input. The following is the version after taking input from my GM, and is available for any GM to use.
Alcohol
Drug[Ingestion]
Frequency: every time a drink is consumed where <number of drinks> exceeds your constitution modifier.
save: fortitude dc 10+<Number of drinks>
Every hour the <number of drinks> can be reduced by 1, but can never go below 0 in this manor.
upon fail get Buzzed condition. See below.
If you already have the buzzed condition it gets upgraded to the Drunk condition. See below.
If you already have the buzzed condition it gets upgraded to the Drunk condition. See below.
if you fail by 5 or more recieve Sickened condition, if you already have sickened condition it gets upgraded to nauseated condition. If you already have the nauseated condition it gets upgraded to unconscious condition.
the previous conditions last for a number of hours it takes for the <number of drinks> to equal 0.
Cure: allowing the <number of drinks> to reach 0.
Buzzed
[Condition]
+2 temporary bonus to Charisma.
-2 temporary bonus to wisdom.
Drunk
[Condition]
-2 temporary bonus to dexterity.
+2 temporary bonus to strength.
+2 temporary bonus to Charisma.
-2 temporary bonus to wisdom.
when attempting to move while drunk you must roll an acrobatics dc equal to dc 10 + 1 per 5 feet moved or fall prone.
+2 temporary bonus to strength.
+2 temporary bonus to Charisma.
-2 temporary bonus to wisdom.
when attempting to move while drunk you must roll an acrobatics dc equal to dc 10 + 1 per 5 feet moved or fall prone.
At GM's descretion you may award characters the following trait if they drink a lot in your campaign.
Drunken Resistance
[Trait]
[Trait]
this trait allows the player to switch the +2 to charisma with +2 to constitution in the buzzed state. (effectively raising their fortitude by +1)
Thursday, July 5, 2012
New Release: Vuzement Adventures
after months of working on it i'm pleased to introduce Vuzement Adventures. A board game that pits heroes against hordes of goblins. See link above.
The game features:
- A modular map so you can have different encounters each and every time.
- Rather then a static character sheet your abilities are drawn from a deck. and what ever you have in your hand is what your character can do.
- Several scenarios plus more that will be released at a later date for free at Zagix
- co-op vs player game play.
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